Naruto Storm Revolution New Battle System Typeson February 1, 2014 at 7:04 AM
Please Note: The information below was originally posted on February 1 and is slightly outdated as developer CyberConnect2 has made updates to the game these past few months. Please refer to the video above for the most accurate guide of information.
Developer CyberConnect2 is introducing a new battle system in their latest fighter, Naruto Storm Revolution! The recent gameplay revealed the game will have teams that are comprised of a specific type – An Ultimate Jutsu Type, Awakening Type, and Drive Type.
Before we continue, Saiyan Island would like to point out that it’s unclear if the types are restricted based on a particular character or if players can select which type they want (like for support characters in the past Naruto games where players can select if their support is an attack types, guard type, or balance type). Our guess is players will get to select what type they can be. Again, that’s just our guess. Also, this information is based on an incomplete, demo version of the game so things may be different when the final version is released. We’re sure you may have more questions and we’ll be sure to update you as we learn more! For now, take a look at the facts we know, Saiyan Island’s thoughts, and images of the new battle system types.
Ultimate Jutsu Type
Facts: The first new battle system type in Naruto Storm Revolution is the Ultimate Jutsu Type. This type is the only one that can use an ultimate jutsu. In order to activate, chakra must be at above 80% or greater and then pressing triangle+triangle+circle (on PS3) will fire a combination ultimate jutsu. Alternatively, calling out support characters (R1/L1) will fill up the Storm gauge. Once the Storm gauge is maxed and chakra is above 80%, pressing triangle+triangle+triangle+circle will lead playable and support character to rush in for an ultimate team jutsu.
Analysis: It looks like for the Ultimate Jutsu type, the combination ultimate jutsu replaces the normal ultimate jutsu that we’ve known from past Naruto games for characters that have pairings. The team jutsu stays the same as Storm 3, but since the ultimate jutsu has been replaced, the combination ultimate jutsu is performed at the end rather than a normal jutsu. If there isn’t a pair (for example if Naruto is on a team with one or two random supports), then we assume the standard ultimate jutsu is performed in both scenarios. Again, that’s just what we at Saiyan Island think based on the image below.
Facts: The second new battle system type in Naruto Storm Revolution is the Awakening Type. This type is the only one that can use an awakening. As this type, the Storm gauge increases when you or your opponent loses health. When the Storm gauge is at level 2 (or above), the first awakening can be activated with the flick of the right stick. In the associated image, Sasuke’s first awakening is the initial manifestation of a incomplete Susanoo. When the Storm gauge is full to the max, then the second awakening can be activated by holding the triangle button.
Analysis: It looks like the instant awakening and adversity awakening mechanics from Storm 3 are altered with new conditions. The first level awakening is kind of like the instant awakening, well, except it’s not instant. It’s become kind of like the adversity awakening since you have to wait for the Storm gauge to fill. And again, the gauge is linked to health. The second level awakening may be easier to pull off when comparing to Storm 3 since either you or your opponent has to lose health to get the storm gauge closer to be filled max. In Storm 3, the adversity awakening could only be pulled off when your health dipped below a certain level.
Facts: The third new battle system type in Naruto Storm Revolution is the Drive Type. This type is the only one that can use the support drive mechanic. Players can call out support with the L1 or R1 buttons and change their type – attack or defense – mid battle. The more supports are called out, the more the Storm gauge fills up. When the Storm gauge is at it’s max, the second level support drive automatically fires up with both drive types activated.
Analysis: The first level support is pretty self-explanatory. The second level support is where it get’s interesting. From Saiyan Island’s viewpoint, and we could be wrong, is it looks like all your support characters jump out to the screen once the Storm gauge is at the max. Then they will protect you if you need defense, otherwise they will attack the opponent on their own.
UPDATE MAY 25: The below image is outdated. A recent build of the demo (video below) shows when the Storm gauge is full, a Seal Barrier Jutsu can be activated by pressing Triangle three times and then Circle on the PS3 controller. Support Drive level 2 is still available and it can be activated at any time by pressing triangle twice and then circle, if the player has the right amount of chakra. The Seal Barrier Jutsu limits the chakra of the opponent, the amount of times they can substitute, and the usability for the opponent’s support characters for around 15 seconds.
Naruto Shippuden: Ultimate Ninja Storm Revolution is the latest game in Namco Bandai and CyberConnect2’s acclaimed Naruto Storm series. It’ll contain team jutsus and over 100 playable characters, including an original character and awakening by Naruto creator Masashi Kishimoto. Naruto Shippuden: Ultimate Ninja Storm Revolution is planned for a 2014 release worldwide for the Sony PlayStation 3 and Microsoft Xbox 360. No exact date has been announced at this time.