Dragon Ball Xenoverse 2: Skills Change List, PC/Steam Edition Gets Several Updates

Bandai Namco Entertainment announced yesterday that Dragon Ball Xenoverse 2 on PC/Steam received several updates. The PS4/Xbox One versions received an update last Thursday, however, the PC/Steam update is more comprehensive. Take a look at the full list below.

STEAM Fixes

  • Fixed issues showing wrong button prompts when playing with Mouse & Keyboard and with controllers
  • Fixed Keyboards functionality issues
  • Fixed jumping affected by framerate issues
  • Fixed issues with minimizing
  • Fixed issues with disconnecting/reconnecting controllers
  • Fixed issues when random allies and enemies would move out of the “Saiyan Siege! Defend the Earth” mission.
  • Fixed the issue when Geat Ape Vegeta would disappear after throwing the Gigantic Ki Blast
  • Fixed the issue when enemies would get stuck out of the game environment after throwing the Gigantic Ki Blast during expert missions
  • Distance Scaling will now be correctly saved when closing the game
  • Boost/Step can now be correctly rebound on Keyboards
  • Innocence Cannon Super Attack now works properly under some circumstances
  • Several multiplayer improvements (such as infinite loading rooms)
  • Several stability improvements and crashes fixed
  • Several text, translations & cutscenes issues fixed.

Patch 1.03 Updates

  • Fixed issue where a particular challenge quest could not be completed depending on the combination of the avatar race or build
  • Fixed issue where player data is not successfully carried over
  • Fixed issue where an error occurs when asking Shenron for a wish Minor bug fixes
  • Battle balance adjustments (Skills Change List, below)

Skills Change List

  • Justice Combination: Adjusted the Z Vanish so that it is possible to dodge the final hit of a combo.
  • Neo Wolf Fang Fist: The amout of damage that can be done has increased.
  • Feint Shot: Hit rate of the Ki Blasts have been adjusted.
  • Dragon Fist: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
  • Saiyan Spirit: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
  • x20 Kaioken Kamehameha: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
  • Dust Attack: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent’s Heavy Smash by locking on to opponent and performing a Z Vanish.
  • Solar Flare: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent’s Heavy Smash by locking on to opponent and performing a Z Vanish.
  • All Clear: Adjusted the issue where the attack was counted as multiple hits, even when guarded.
  • God of Destruction’s Anger: The opponent’s Stun Recovery time has been shortened.
  • Meteor Crash: It is now possible to dodge the attack by performing a Z Vanish, while being blown away.
  • Phantom Fist: The amount of Ki consumed when Phantom Fist is performed right after the first Phantom Fist, and the amount consumed when the Phantom Fist is performed after a combo, has been adjusted so that they are equal.
  • Prelude to Destruction: The opponent’s Stun Recovery time has been shortened.
  • Final Blow: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
  • Dodoria Headbutt: The opponent’s Stun Recovery time has been shortened. Super Dragon Fist: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
  • God Breaker: The Ki is now consumed when the attack is launched, rather than when it hits.
  • Flash Bomber: The amount of damage done has been reduced.
  • Burning Spin: the attack will now blow away opponents when it hits, do more damage with one hit and the lock to the opponent will be kept after the attack.
  • Reverse Mabakusenko: The Ki is now consumed when the attack is launched, rather than when it hits.
  • Go-Go Gum: The amount of time needed to launch Go-Go Gum has been increased.

Related

Dragon Ball Xenoverse 2: Free DLC and DLC Pack 1 Releasing on December 20
Dragon Ball Xenoverse 2: Free DLC SSGSS Kaioken Goku, New Instructors Confirmed
Dragon Ball Xenoverse 2: Patch 1.03 Live
Dragon Ball Xenoverse 2: Time Patrol Rank Reinforcement Week
Dragon Ball Xenoverse 2: Hidden Features/Secret Mechanics, All Ultimate/Super Attacks
Dragon Ball Xenoverse 2: Janemba Raid Quest: Defiler of This World and the Next
Dragon Ball Xenoverse 2: New Raid Quest on November 13, Reward Janemba’s Sword
Goku Black English Dub Lines, Yelling Kaioken (Dragon Ball Xenoverse 2)
Dragon Ball Xenoverse 2: How to Unlock all Characters
Dragon Ball Xenoverse 2: Second Raid Quest Footage: Revenge of the Tuffle Reloaded
Dragon Ball Xenoverse 2: All Shenron Wishes, Fastest Way to Obtain Dragon Balls
Dragon Ball Xenoverse 2: First Raid Quest Footage: An Invitation From Cell

Dragon Ball Xenoverse 2 is an action-fighting game with MMO and RPG elements in development by Dimps. It was published by Bandai Namco Entertainment for PlayStation 4 and Xbox One in North America on October 25 and in Europe on October 28.