Dragon Ball FighterZ Review (Including Online)

Posted on January 29, 2018

The fighting game everyone has been waiting for, Dragon Ball FighterZ, is finally at our doorstep! We’ve spent well over 50 hours in the past week with Bandai Namco Entertainment and developer Arc System Works newest gem of a game which brings together Dragon Ball fans and hard core fighting game fans for the first time ever. What did we think of it? Take a look at what we liked, disliked, and our closing comments on our verdict!

====What We Liked====

Easy Enough for Beginners, Challenging Enough For Fighting Game Experts

Dragon Ball FighterZ is a very easy game to learn how to play. At the very minimum, there are three buttons that when mashed will each allow players to do a nice combo. In other words, anyone can do three different combos without any skill at all. This will allow victory against the CPU in story mode, which is what the average beginner will want to enjoy. Of course for the experts, that’s not enough! The challenge for them comes in chaining the attack buttons together in different combinations with the right timing to do maximum damage! This is needed for the hard difficulties in Arcade Mode and of course online where the experts roam. The challenge faced in Arcade Mode and online will make experts come back for more and more. Heck, it may bring back beginners as well and with the right motivation, turn them into experts!

Practice Mode

One way a beginner can become an expert is through training in practice mode. The Practice Mode in Dragon Ball FighterZ is very robust! First off, there is a nice tutorial on the basics of everything a player needs to know – from movement to attacking to defense, it’s all there presented in an easily understandable manner. Then there is a tutorial on performing combos, some of which are really advanced and can do a lot of damage to the opponent if pulled of successfully. There are visual cue that displays if a segment of a combo is done correctly and players can even watch demos within practice mode to see combos being performed. In addition to that is a free practice mode which allows players to do so many things they desire – from turning off the HUD to swapping characters right from a menu within training mode. It’s not enough to describe the level of robustness of Practice Mode or show a video, it’s something you have to experience for yourself!

Character Quality

Dragon Ball fans are all about the characters. We need more than 100 characters in every game or else that game is a failure. That was our personal thought process too until Dragon Ball FighterZ came along. We use Dragon Ball Xenoverse 2 as a reference. Even though we liked that game overall, it had more than a hundred characters with DLC, but most of them were not worth using because in front of a character like SSGSS Vegito, Hit, or Zamasu, much of the roster was useless. That’s not to say we don’t want more characters, we do want more, but they all must be quality characters. Dragon Ball FighterZ shows all 24 playable character are worth using because they are balanced. Balance is the key. Yamcha can stand up against a SSGSS Goku and it can be a fun and fair fight. That’s not all though, there is variety in between the characters. Again, using Dragon Ball Xenoverse 2, that game had probably 15-20 versions of Goku and 10-15 variations of Vegeta that basically played the exact same. In Dragon Ball FighterZ, characters play differently, including the two forms of Goku and two forms of Vegeta, which adds additional depth to the game.

Dragon Ball FighterZ Review (Including Online)

Tournament Mode

Up to 16 human players can get together locally to battle it out, with brackets, in Tournament Mode! Only two controllers are needed as two teams fight at a time while the rest spectate. Tournament Mode has quite a few options too, like the ability to set the rules so players can change their team of characters after every match or be forced to use the same set of characters throughout the tournament.

Graphics and Music

Dragon Ball FighterZ looks just like the anime, but in video game form. Whether it is a cut scene or actual in-game footage, it all looks crisp, clear, and terrific! The music is quite attractive too! What’s very nice is players can pick their favorite in-game theme to play before every match!

Battle System and Camera Angles

Dragon Ball FighterZ has a phenomenal battle system. In some games, it literally feels like the game will not take a command sometimes, land a hit when it’s not supposed to hit or not land a hit when it’s supposed to hit. Or the player will randomly turn around with their back against the opponent when they should always be locked-on. Why that happens in some games, we don’t know, but everything in Dragon Ball FighterZ feels logical and just right. It’s the reason it is being deemed a competitive fighter. Also, the camera is always focused properly on the action which makes it a comfortable experience (at least until some crazy skilled opponent comes, in that case you might have the urge to chuck your controller at the TV, but that’s not the game’s fault).

References and Charm from the Anime/Manga

All Dragon Ball games use references from the anime series. It’s why iconic moves like the Kamehameha or Final Flash make it into the games. Dragon Ball FighterZ takes it a few steps further. First off, it feels like the game actually mimics the characters movement in the same manner as the anime. The way a punch is thrown, the way a character walks, the stance a character takes are all mimicked using the original source material. Second, the character personalities come alive in interactions between characters. For example, Vegeta has lines he speaks only to Trunks and then Trunks has lines he only would respond to Vegeta with. And it’s like they are taking to each other as if it is part of the anime. This is not only in story mode, but also in the normal battle introductions. These introductions are taken a step further with dramatic scenes. When the conditions are right, then they are taken to a level that exactly matches the anime. For example, when one team has Goku on it and the other side has Frieza on it and the battle is being taken place on Planet Namek, then the introduction shows Frieza killing Krillin and Goku going Super Saiyan.

Pre-Order Bonuses and Most Characters Unlocked From Start

Dragon Ball FighterZ does pre-order bonuses perfectly! SSGSS Goku and SSGSS Vegeta, two playable characters, can be unlocked early when pre-ordering. However, for those that don’t pre-order, they can still unlocked by playing the game the old fashioned way! Specifically, by earning the right amount of zeni (300,000 for Vegeta and 500,000 for Goku) or by beating the hard courses in the game’s arcade mode. And for those that didn’t pre-order, but still want early access, they can still get them by purchasing early access for a mere $2.99. The other pre-order bonus, the lobby avatars for SSGSS Goku and SSGSS Vegeta, which don’t add any value aside from aesthetics, can also be purchased for $1.99.

Also, aside from SSGSS Goku, SSGSS Vegeta, and Android 21 (who is unlocked by beating story mode), all characters were unlocked from the start! For somebody who just wants to jump right into the battle and play with many of their favorite characters without having to invest time into something else, Dragon Ball FighterZ makes it possible.

Playing Online with Strangers Is Easy

In Dragon Ball FighterZ, it is easy to play online with strangers. Just go to the “World Match” area and select a ranked match (which saves a players records and the amount of points they’ve earned based on wins/losses) or casual match (no win/loss records saved). While the FighterZ beta had some trouble with this, the final version of the game has been quite smooth in our experience.

Replay Mode

Replay mode is a nice feature Dragon Ball FighterZ. You can save your own replays and watch replays others have saved. It’s basically YouTube, but in the game so there is no need to go to YouTube to see fights. Further, everything is in an organized fashion. The replay screen says which players (their username) are fighting and which characters they used right from the replay selection screen. We also liked the commentary by the tournament announcer. Sometimes the announcer gets annoying by repeating the same things over and over (maybe the developers can add more lines and also lines for each type of attack to add variety), but overall, we enjoyed it.

====What We Disliked====

Check for Online Lobby Everytime The Game is Launched

The game checks and tries to connect online everytime the game is launched, at least on PS4. This takes probably 30 seconds, but that’s too long. And if the game tries to log a player into an online lobby when it’s full, then the player has to wait and manually select the lobby, which is annoying. On launch, we believe there should be an option from the beginning that asks if a player would like to play in an offline lobby or an online one. And of course, this option can be saved so the next time the player launches Dragon Ball FighterZ, the game will automatically log them into their preferred lobby type.

Story Mode

There are a lot of enjoyable scenes in story mode, but as a whole, story mode wasn’t great. First off, it didn’t feel coherent. There are three arcs in story mode, but rather than each arc building upon the other, they make it seem like each is an alternate telling of another. It’s like a more extreme version of the Dragon Ball Super anime vs the Dragon Ball Super manga. Many of the same characters appear in both, but the way things unfold are different in those two. Second, progressing in story mode is annoying. There are fights called “boss battles” which progress the story, however, to partake in a boss battle, a character must move around on a game board-looking map to get to the boss battle and fight in many pointless fights against clone versions of the playable characters. Filler for the game’s filler story, if you will. We personally would have just liked to go from one story-progressing fight to another. Lastly, the save situation was kind of confusing. Unless you manually save, you will lose your progress in the story mode map and will have to replay fights you already won, which happened to us on a few occasions.


Fans wanted this in Xenoverse 1 and Xenoverse 2 as well and FighterZ continues the trend of leaving out CPU-only matches. This would have been the perfect game for CPU-vs-CPU matches because of the fantastic battle system. It’s a shame CPU-only matches were left out of FighterZ as it would have truly been a joy to watch two high-level CPU’s go at it.

Playing with Friends

PlayStation 4, Xbox One, and Steam all have a nice system to invite players into a game. However, Dragon Ball FighterZ does not make use of it, it completely disregards it. Inviting friends to play a game online is a very unintuitive, troublesome process. One player must create what is known as a “Ring Match” to host a group of friends and then communicate outside of the game to their friends what lobby they are in, including the continent and country which that lobby is in. The friends then have to go into that same exact lobby by themselves and find the host’s physical character in the FighterZ lobby. Take a look at the video below to see what we mean. It should be much easier. In Dragon Ball Xenoverse 2, and basically all other games we’ve played, the host clicks an option within an online lobby that says something along the lines of “Invite Friend” then picks which friend(s) to invite. Then those friends get an invite and upon acceptance are easily and automatically able to join the host’s room. Also, it is worth noting at launch and at the time of this review, aside from the unintuitive and troublesome process of even hosting or joining a Ring Match, many players have been unable to play with friends due to technical issues (Bandai Namco says they are currently working on addressing the technical issues).


Dragon Ball FighterZ is a phenomenal game that every Dragon Ball fan and every fighting game fan should have! The gameplay experience itself is just so well done that you want to come back for more and battle with friends and strangers! Every character, even the ones that are supposed to be weak in the anime/manga, are fun to play as. A few of the dislikes we mentioned keep Dragon Ball FighterZ from being the perfect game, but we think the developers can actually fix or patch in updates to fix in three of the four items (the only one which can’t be fixed is the story) to certainly raise its value. It is worth mentioning this game is a sharp contrast from Dragon Ball Xenoverse 2 (which is a fantastic game in its own right) and if you’re more of a solo gamer, that would be the way to go. The fun and excitement in Dragon Ball FighterZ all comes from playing with others. This is the first game in the FighterZ series and it can only go up from here, in our opinion. Even though this game just came out, we’re excited for what a potential sequel can bring, as we ourselves have a handful of ideas to make an overall phenomenal game even more phenomenal!


  • Anthony_weaver86

    I’ve heard this game story mode is amazing compare to other DB games, some say it comes close to the Cell saga

  • randy191993

    There’s a difference between the Story Mode and the Story. The Story is good. The Story Mode is a bit meh, it’s a bit like the one from Budokai 2 with the map and the characters on the map that you move arround on and meeting an enemy character starts a fight and such.

    It’s not too bad, but gets a bit old quickly.

  • Salador

    Personally, I enjoyed the story mode especially the Android arc, the Villian Arc was also entertaining. I can agree that making 3 alternative arcs seems disconnected as it would’ve been better if it were in one story. I love the character interaction, feels like watching TFS. I most certainly love Android 21 (Hate it what happened to her at the end) as I wish she will be included in anime and possibly in Xenoverse (probably on 3, who knows.). Also the ending feels like there COULD be a continuation. Possibly a sequel with character creation (because of returning back our body)

  • BlackDiamondXL

    If im averagely good at Mortal Kombat(I can make lot of follow up combos not all of them, but a nice variety) would I be good at this game??

  • DarkScythe13

    I think what they went for had potential. I might be the only person on the face of the earth that actually liked the game board thing from Budokai 2. It had a lot of interesting Ideas in that game (some enemies turning into allies, choices that lead to what if Buu absorptions, majin meter, and Gohan being pursued etc all on the game map with other interactions and reward for searching), but there were flaws (cutscenes were few and far between and simplisitic), the lives system was sometimes annoying etc)

    At the very least, this game kind of shows that an amalgamation of cutscenes and a board game approach could work, but the turn based movement in this one is relatively boring and point,ess. Too little happens. Sure a Kid Buu clone occasionally appears, and there is more advantage to fighting some battles and ignoring others, but its far too repetitive. In a sense, if we retained these cutscenes, but had something more akin to Budokai 2 (but improved) i think it could have been really fun). But the current system kind if felt like a wasted opportunity.

  • Ahtma

    Yes. Mortal Kombat is based around extremely precise button combinations while FighterZ is much more forgiving with inputs and allows you to flow from hit to hit better.

  • 7610

    I had no idea people care about cpu vs cpu.

    Seems like the game is as great as the anouncements and beta tests made it appear so time to go get it.

  • Jeffrey Montgomery

    that’s the main reason i passed on this game. that and how the story mode basically is like budokai 2 with that stupid gameboard thing. i’m more of a story person so yeah i passed on it but as long as this doesn’t become the flagship game i have no problem with there being an arcade alternative for dbz fans lol

  • Jiren Arizana


  • Ahtma

    Games based less on precise inputs facilitate online play way better. Precision-based inputs have a much higher likelihood of being dropped as a result of poor or fluctuating net code.

  • Only When Vince McMahon Dies™

    Dont forget to buy SSGSS Goku and Vegeta

  • Ryumancer

    Yeah, the gameboard thing on Budokai 2 was freaking retarded. The text bubbles in Budokai 3 weren’t much better. They were still preferable, just not by much.

    I’d say Budokai 1 nailed the absolute best way to tell the story.

    Another reason I passed on this game is because I wasn’t a fan of Guilty Gear-like play. And then there’s the forced 3v3. Combination attacks are cool but Dragonball was mainly a franchise about 1v1.

    Sure they more or less succeeded with trying something different here. It definitely FEELS and LOOKS like a tried and true Dragonball game. But I would prefer to watch it or watch someone play it as opposed to actually playing it myself. The interactions between the characters in the story mode I think are the absolute highlights of the game. The destructive finishes are a pretty good touch as well.

  • Ryumancer

    Yeah you are likely among the very VERY VERY few that actually liked that awful game board. XD

  • 7610

    No need, I’ll unlock them with zeni points or via arcade mode.

  • Rafty

    i can’t say for others but the story it self is not as over the top as XV, yet at the same time the whole “arc” thing made it difficult to understand the continuity of it… but that seem to be pointless because each arc has its own ending.
    the game play and art is what to expect from this team the only few down sides imo roster and the over use of dash (everyone online spams it.. even when not doing combo’s).

    unfortunately you can either like or hate the story mode (many skipped story mode thus not many android 21’s online.).

  • DrTitz

    Only time when i enjoy watching cpu vs cpu is from the anime overlord. Lol

  • Datguy

    Really digging the direction the whole dragon ball franchise is going

  • Jesse

    Why do people like CPU vs. CPU? What is it used for?

  • Ahtma

    I liked the Budokai 2 game board. It wasn’t perfect but it was an interesting way to format the story. If you gave me the board game from Budokai 2 with important encounters featuring Budokai cutscenes I think that’d be the happy medium.

  • “God” Usopp

    I like them because I get a thrill from watching them, when I take an occasional break from playing the game. A good example is Super Smash Bros. I love the series, but there’s something cool about making 4 level 9 computer characters fighting it out. It’s also a good way to study the characters and devise a strategy to beat them for people who want to improve.

  • Ryumancer

    I liked the episodic format of Budokai 1. It was the absolute most like the show.

  • Minato Namikaze

    How much zeni u need?

  • Fall to Confusion

    lol, while I was high last night I used CPU vs CPU to make it seem like I was playing my game but really I was high as fawk and listening to music…so it has many great uses….

  • Fall to Confusion

    I’m digging the game. Its the first DBZ game I see myself extensively playing since Budokai series on PS2. I have the first Zenoverse but couldn’t get into it, as it seemed all over the place…